Gurdurr: Wake-Up Slap (1 panel directly ahead of user, Raises Damage and Cures Status if target is Asleep, 3*)
Conkeldurr: Superpower (1 panel directly ahead, Attack and Defense Reduction on user, Knockbacks enemy one panel, 5*)
Mighty Blow: Raises Attack 2 stages.
Chesto!: Raises Attack and Lowers Defense of user and surrounding allies.
Yoshihiro is a man all about gambles. And his pokemon and ability reflect this in it all. Superpower hits for a lot, but it does drop your stats for a turn, unless you hit the 100% link percentage, of course. Mighty Blow is the Swords Dance of Pokemon Conquest, but Chesto! is also a lot of fun. An Attack up and Defense down for a turn for a few people can easily turn the tide if you place him well. Spirit is nice because it gives you a little pick me up and an attack boost for your struggles. Guts could be fun, but being statused is unreliable. Thrust adds onto Superpower’s knockback, allowing for super fun flying times for the enemy. I think he’s decent, but the lack of multi-hit attacks is his one thing from making him really shine. Then again, I’m ready to take a gamble. Your mileage with him may vary if you have trouble with the defense drops, but you’ll hardly notice them.